- Undying Terror
Lv1 ~ 2
- Passive
-
Reduces the chance you are feared, stunned and put to sleep.
- Chance to resist Sleep effects
Chance to resist Stun effects
Chance to resist Fear effects
Chance = Skill Lv * 20
- Requires: 1 TP Per Lv
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Asuran Haste
Lv6 ~ 7
- Earth Buff Spell
- Increases attack speed and cast speed of the target and nearby allies.
- Cool Time 15sec
Effective Range 4m
- Gives the Asuran Haste effect for 30min + card
- Atk Spd +5.1/ Cast Spd +5.1
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- Vampirism
Lv1 ~ 2
- Passive
-
Your offensive spells restore mana equal to a percentage of the damage dealt.
- Chance on attack to recover MP equal to (Skill Lv * 0.2)% of the damage dealt.
- Requires: 1 TP Per Lv
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- Evasive Resilience
Lv6 ~ 7
- Passive
-
Maximum health increased by a percentage of your evasion.
- Increases MAX HP by 420.00% of your Evasion.
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- Shadoweaving
Lv1 ~ 2
- Passive
-
You damaging spells have a chance to Putrefy the opponent, dealing shadow damage over time.
- Cool Time 15sec
3 MP consumed every 10 seconds.
- 100% chance to give the Magician's Dark Power effect
- All elements Applies a lasting effect on the taret, with a (Skill Lv * 5)% chance to the target for 12 sec. Gain the Putrefy effect.
- Requires: 1 TP Per Lv
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- Soul Plague
Lv1
- Shade Attack Spell
-
Deals massive shadow damage over time to the target.
- Cool Time 10sec
- Gives the Soul Plague effect for 5sec
- Deals (1599 + (360% of MAtk)) Shade Lasting Damage every 1sec
- Requires: Undying Terror Lv2
1 TP
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- Vengeful Spirit
Lv1
- Shade Attack Spell
-
Summons a vengeful spirit to attack your foes.
Attacks up to 10 enemies and deals more damage after each attack.
- Cool Time 3sec
Bounces between multiple enemies
Magic Attack Power (360% of MAtk)
Effect increased by 20% after each bounce.
Bounces 10 times
Bounces up to 10m from the target
Cannot be stacked
- Requires: Vampirism
1 TP
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- Intuition
Lv1
- Water buff spell
-
Increases the intelligence of the target and nearby allies.
- Cool Time 15sec
Effective Range 4m
- Gives the Insight effect for 30min
- Int. +(110 +(Passive Lv * 10) + (Skill Card Lv * 3))
- Requires: Shadoweaving Lv2
1 TP
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- Epidemic
Lv1 ~ 3
- Passive
-
Increases the duration of your Soul Plague.
- Requires: Soul Plague Lv1
Lv1: 150 Lv2: 155 Lv3: 160
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- Hunger for Blood
Lv1 ~ 3
- Passive
-
Increases the damage bonus your Vengeful Spirit receives when flying between targets.
- Requires: Vengeful Spirit Lv1
Lv1: 150 Lv2: 155 Lv3: 160
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- Envision
Lv1 ~ 3
- Passive
-
Increases the effect of your Intuition skill.
- +10 Int Per Lv
- Requires: Intuition Lv1
Lv1: 150 Lv2: 155 Lv3: 160
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- Corruption
Lv11 ~ 20
- Darkness Attack Magic
-
Surrounds the target with wicked energy that does Shade damage over time.
- Cool Time 15 sec
- Gives the Corruption effect for 13sec
- Deals (Skill Lv * 34 +(5% of MAtk)) Shade Lasting Damage every 2sec
- Requires: Undying Terror
Life Transfer Lv6
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- Inferno Fire Arrow
Lv1 ~ 10
- Fire Attack Magic
-
Blasts the target with a burst of flame in the shape of an arrow. Cooltime shared with other fire arrow spells.
- Cool Time 0.6sec
Magic Attack Power: (205+(22*Skill Lv) % of M.Atk + (68*Skill Lv)
- Requires: Vampirism Lv1
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- Strength of Darkness
Lv11 ~ 20
- Shade Self-Buff Spell
-
Increases melee and magic attack power. Also gives a chance to cause additional shade damage on basic attacks.
- Cool Time 30 sec
- Gives the Strength of Darkness effect for 10min
- M.Atk +(Skill Lv * 8)
Damaging skills have a (Skill Lv * 1)% chance to deal + (Skill Lv * 24) additional damage.
- Requires: Shadoweaving Lv1
Corruption Lv6
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- Life Leech
Lv11 ~ 20
- Shade Attack Spell
-
Attacks the target with the forces of darkness to cause shade damage, absorbing part of the damage as HP.
- Cool Time 1min
Magic Attack Power (Skill Lv * 60 + (50 + (Skill Lv * 5)% of MAtk))
Recover HP equal to (10 + (Skill Lv * 3))% of damage dealt
- Requires: Undying Terror Lv1
Magical Training Mastery Lv11
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- Magic Skin
Lv6 ~ 7
- Fire Self-Buff Spell
-
A percentage of physical damage taken is dealt to MP instead of HP.
- Cool Time 3 min
- Gives the Magic Skin effect for 5min
- 33% of damage taken goes to MP.
- Requires: Vampirism Lv1
Mana Burn Lv1
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- Nightmare
Lv11 ~ 20
- Shade Attack Spell
-
Puts the target to sleep. Their magic defense is weakend while they are asleep. Any damage will wake them.
- Cool Time 30sec
- Gives the Nightmare effect for (4 + (Skill Lv * 0.4)sec
- Requires: Shadoweaving Lv1
Magical Training Mastery Lv11
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- Fear Trap
Lv6 ~ 9
- Shade Attack Spell
-
Summon an ethereal trap that explodes causing damage and panic.
- Cool Time 45sec
Activation Distance 2m
Magic Damage (Skill Lv * 740)
Lasts 60 second(s)
Effective Range 3m
- Gives the Fear effect for (Skill Lv * 0.8)sec
- Requires: Undying Terror Lv1
Strength of Darkness Lv6
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- Corpse HP Drain
Lv11 ~ 20
- Shade Self-Healing Spell
-
Extract HP from the target corpse.
- Cooltime 1min
Recovers (Skill Lv * 60) HP
- Requires: Vampirism Lv1
Magical Training Mastery Lv11
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- Occultism
Lv1 ~ 10
- Passive
-
Increases your magical attack and Max HP by a percentage of your wisdom.
- Increases M.Atk by (Skill Lv * 30)% of your Wisdom
Increases MAX HP by (Skill Lv * 120)% of your Wisdom
- Requires: Shadoweaving Lv1
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- Putrefy
Lv1 ~ 10
- Shade Attack Spell
-
Deals shadow damage over time to the target.
Stacks 5 times
- Requires: Undying Terror Lv1
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- Corpse MP Drain
Lv11 ~ 20
- Shade Self-Healing Spell
-
Absorbs MP from the target corpse.
- Cool Time 1min
Recovers (Skill Lv * 40) MP
- Requires: Corpse HP Drain Lv6
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- Neutralize Magic
Lv6 ~ 7
- Air Buff Spell
-
A percentage of magical damage taken is dealt to MP instead of HP.
- Cool Time 3 min
- Gives the Neutralize Magic effect for 5min
- 33% of damage taken goes to MP.
- Requires: Shadoweaving Lv1
Wide Windy Shackles Lv1
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- Void Swarm
Lv1 ~ 10
- Passive
-
Attacking monsters have a chance to be swarmed by insects made from shadow energy, reducing their damage and movement speed.
- Gain the Void Swarm effect
- Gives the Void Swarm effect for 10sec
- P.Atk -10% / M.Atk -10%
Mov. Spd. -50%
- Requires: Undying Terror Lv1
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- Corpse Mine
Lv11 ~ 20
- Shade Attack Spell
-
Explodes a target corpse, causing damage to nearby enemies.
- Cool Time: 1m 3sec
Magic Attack Power (Skill Lv * 440)
- Requires: Vampirism Lv1
Petrified Stench Lv6
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- Maelstrom Bolt
Lv1 ~ 10
- Air Attack Spell
-
Hurls a massive lightning bolt at the target. Cooltime shared with other lightning bolt spells.
- Cool Time 0.6sec
Magic Attack Power: (205+(22*Skill Lv) % of M.Atk + (68*Skill Lv)
- Requires: Shadoweaving Lv1
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- Mind Crisis
Lv11 ~ 20
- Shade Debuff Spell
-
Curse Spell which Decreases target enemy's Magical Defense Power
- Cool Time 30sec
- Gives the Mind Crisis effect for (4 + (Skill Lv))seconds
- M.Def -(22*Skill Lv)
- Requires: Shadoweaving Lv1
Weakness Skin Lv3
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- Scent of Death
Lv1 ~ 10
- Passive
-
Increases damage you deal to the target when their health is low.
- When attacking a(n) All type enemy,
If the target's HP is under 30%,
Chance to activate
Increases Physical damage by 20%
Increases Skill damage by 20%
Increases Magical damage by 20%
- Requires: Undying Terror Lv1
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- Stroke of Genius
Lv1 ~ 10
- Passive
-
Your damaging spells have a chance to increase your wisdom. Stacks 5 times.
- with a 22% chance. On yourself for 10 sec. the Stroke of Genius effect is applied.
- Gives the Stroke of Genius effect for 10sec
- Int. +50 / Wis. +50
Cast Spd +5
- Requirements Skill: Vampirism Lv1
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- Wide Windy Shackles
Lv6 ~ 11
- Air Attack Spell
-
Greatly decrease Attack Speed of target and the enemies nearby.
- Cool Time 1min
Effective Range 8m
- Guves the Wide Windy Shackles effect for (2 + (Skill Lv * 2))sec
- Atk Spd -(5 + (Skill Lv * 3))%
- Requires: Shadoweaving Lv1
Windy Shackle Lv4
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- Shield of Nightmare
Lv11 ~ 20
- Shade Self-Buff Spell
-
Increases defense power and magic defense power.
- Cool Time 30sec
- Gives the Shield of Nightmare effect for 10min
- P.Def/M.Def + (Skill Lv * 19)
- Requires: Shadoweaving Lv1
Mind Crisis LV1
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